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Pkhex gen 7 legality code#
Go to MainWindow folder and expand Main.cs and open the Main code section.Click on evolutions.txt file and set it as an Embedded Resource in the property box below.Similarly add evolutions.txt file from PKHeX.Winforms/Resources/text directory to the Resources/text folder.Click on reset.pk7 file and set it as an Embedded Resource in the property box below.Similarly add reset.pk7 file from PKHeX.Winforms/Resources/byte directory to the Resources/byte folder.Add the PKSMAutoLegality.cs file from the PKHeX.WinForms/Misc directory to the Misc folder.Add the IVtoPIDGenerator.cs file from the PKHeX.WinForms/Misc directory to the Misc folder.Add the ArchitMod.cs file from the PKHeX.WinForms/Misc directory to the Misc folder.Right click on the Misc folder in PKHeX.WinForms sub-project and in the Add menu select Existing Item.To do this, right click on the main PKHeX project and click on Rebuild all.It is always a good practice to build the solution first to resolve any unresolved errors with the solution.sln solution file using Visual Studio 17 / Mono Develop. Copy the files in this repository to the PKHeX repository while following the directory structure.
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First of all download PKHeX by doing the following.
Pkhex gen 7 legality how to#
(Requires a C# IDE such as Visual Studio 17 or Mono Develop) How to quick set-up the mod. (This should be added in the next commit)
Pkhex gen 7 legality mod#
This repository contains the files needed to set up your own PKHeX build with all the amazing stuff that it has as well as the Pokemon Showdown Mod in it.įor more information on building and usage, contact me on Discord at thecommondude#8240 What is a mod exactly? In this case a mod is somewhat like a macro being used in the given framework without being greatly changed from the original and also making the Pokemon legal. PKHeX Automatic Legality Mod is for being able to make instant legal Pokémon on PKHeX using just a Pokémon Showdown teambuilder template.
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